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Sony Group Corporation

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The Sony Group is a creative entertainment company committed to enhancing corporate value through sustainable growth across its diverse business segments, including Game & Network Services, Music, Pictures, Entertainment, Technology & Services, and Imaging & Sensing Solutions.

Investor website: https://sony.com/

About

The Sony Group is a creative entertainment company committed to enhancing corporate value through sustainable growth across its diverse business segments, including Game & Network Services, Music, Pictures, Entertainment, Technology & Services, and Imaging & Sensing Solutions. The company aims to leverage its unique strengths and synergies to adapt to changes in the business environment and fulfill its purpose of filling the world with emotion through creativity and technology.

Verified company data

Cash position
$6,743 million
Shares outstanding
5,965,316,326
Projects
["Sony Group Sponsors Girls Make Games\n\nUSA, UK\n\nSince 2017, Sony Interactive Entertainment Inc. (SIE) has been a sponsor of Girls Make Games (GMG), a game-making experience for young girls provided by LearnDistrict Inc., a firm based in the United States. With an eye on fostering the next generation of game designers, creators, and engineers, GMG holds game-making workshops and summer camps in various locations around the U.S. Approximately 20 girls who attend the three-week camp at the SIE campus in San Mateo, California, form into teams that develop and produce their own original games. At the end of the three-week camp, GMG holds a competition for the games which have been created that year. The winner of the competition in fiscal 2018 created a game about issues that children face at school and in their daily lives. Over the past year, the winning team has worked with professional game designers to make the full game ready for publishing. In fiscal 2019, SIE supported GMG workshops to be held in the United Kingdom for the first time, and also held workshops in cooperation with local game makers.","Educational Support at the Best Buy Teen Tech Center\n\nSony Electronics Inc.\n\nIn 2017, Sony Electronics joined the Boys & Girls Club of San Marcos in opening the Best Buy Teen Tech Center, a dedicated space offering teens from underserved communities free afterschool programs focused on creative technology. Students use Sony technology to explore art, music, animation, scientific simulations, robotics, film and 3D modeling.\n\nTo outfit the space, Sony donated TVs, alpha cameras, camcorders, headphones, audio products, and KOOV®*1 kits for students' and teachers' use. A full music studio was recently added to the Tech Center, allowing visitors to record and produce their own music.\n\nOver 50 Sony employee volunteers are involved in mentoring the students each year, covering topics such as photography, videography and editing. In 2019, the Center welcomed hundreds of visitors and cultivated a robust social media presence that showcases the technology, students and volunteers.\n\n- *1KOOV® is an all-in-one coding, robotics and design kit that combines digital coding with physical building to foster the next generation of innovators.\n\n- [Boys & Girls Club of San Marcos](https://www.boysgirlsclubsm.org/teen-tech-center)","Educational Learning Station \"Hole in the Wall Project\"\n\nIndia\n\nSony India Pvt. Ltd. in cooperation with a local NGO operates the Hole in the Wall project by installing computer learning stations for children in approximately 21 impoverished and agricultural communities in India. The computer learning stations are programmed with software for learning mathematics and English so that children can learn more than what is being taught at schools. Also, Sony's BRAVIA is used for the computer learning stations, and the power is supplied by solar battery.\n\n- [Sony India “Hole in the Wall”](https://www.sony.co.in/microsite/indiacsr/hole-in-wall/#:~:text=Education%20is%20one%20of%20the,customized%20learning%20content%20created%20NIIT)"]
Leadership
吉田 憲一郎 (会長), 十時 裕樹 (代表執行役 社長 CEO), 陶 琳 (執行役 CFO), ウェンディ・ベッカー (取締役会議長), ジョセフ・クラフト (取締役), ニール・ハント (取締役), ウィリアム・モロウ (取締役), 此本 臣吾 (取締役), 後藤 順子 (取締役), ノラ・デンゼル (取締役), 兵頭 誠之 (取締役), ロブ・ストリンガー (音楽事業担当(グローバル) ソニー・ミュージックグループ 会長 ソニー・ミュージックエンタテインメント CEO), ジョン・プラット (音楽出版事業担当(グローバル) ソニー・ミュージックパブリッシング 会長 CEO), ラヴィ・アフジャ (映画事業担当 ソニー・ピクチャーズ エンタテインメント 会長 CEO), 指田 慎二 (イメージング&センシング・ソリューション事業担当 ソニーセミコンダクタソリューションズ株式会社 代表取締役社長 CEO), 西野 秀明 (ゲーム&ネットワークサービス事業担当 ソニー・インタラクティブエンタテインメント 社長 CEO), ハーマン・ハルスト (ゲームスタジオ事業担当 ソニー・インタラクティブエンタテインメント スタジオビジネスグループ CEO), 岩上 敦宏 (音楽事業担当(国内) 株式会社ソニー・ミュージックエンタテインメント 代表取締役社長 グループCEO), 田中 健二 (エンタテインメント・テクノロジー&サービス事業担当 ソニー株式会社 代表取締役社長 CEO), 御供 俊元 (代表執行役 CSO), 小寺 剛 (執行役 CDO), 井藤 安博 (執行役 CPO), 北野 宏明 (チーフテクノロジーフェロー), カレン・ハルビー (執行役員コーポレートエグゼクティブ ソニー・コーポレーション・オブ・アメリカ プレジデント), 是永 浩利 (執行役員コーポレートエグゼクティブ 経理担当), 堀井 直也 (執行役員コーポレートエグゼクティブ 経営企画管理、ディスク製造事業、ストレージメディア事業担当), 竹澤 香織 (執行役員コーポレートエグゼクティブ 法務、コンプライアンス、プライバシー、知的財産、渉外担当), ロバート・ローソン (執行役員コーポレートエグゼクティブ 広報担当), 今田 真実 (執行役員コーポレートエグゼクティブ 中国総代表 ソニー株式会社 執行役員)

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